Human Barbarian 3 (900XP) – Urchin – chaotic neutral

Height – 5’3″, Weight – 140lb, Age – 24
Eyes – Pink, Hair – Bald, Skin – Ashen

Armour Class 15 – Hit Points 29 (2d12+6) – Speed 30 – Initiative +2

STR 16 (+3) – DEX 15 (+2) – CON 16 (+3)
INT 10 (+0) – WIS 12 (+1) – CHA 13 (+1) SAN 9 (-1)

Saving Throws
STR +5 – DEX +2 – CON +5 – INT +0 – WIS +1 – CHA +1 – SAN -1

Proficiency Bonus +2

Acrobatics (dex) +4, Animal Handling (wis) +1, Arcana (int) +0, Athletics (str) + 5, Deception (cha) +1, History (int) +0, Insight (wis) +1, Intimidation (cha) +1, Investigation (int) +0, Medicine (wis) +1, Nature (int) +0, Perception (wis) +1, Performance (cha) +1, Persuasion (cha) +1, Religion (int) +0, Sleight of Hand (dex) +4, Steath (dex) +4, Survival (wis) +3.

Passive Wisdom (perception) 11

Tool & combat proficiencies and languages. Simple Weapons, Martial Weapons, Light Aromour, Medium Armour, Shields, Disguise kit, Thief’s tools, Hossani.


Greatsword. Melee Weapon Attack +5 to hit, reach 5′, one target. Hit: 2d6+3 slashing damage.

Handaxe. (2) Melee and Ranged Weapon Attack +5 to hit, range 20/60′, reach 5′, one target. Hit: 1d6+3 piercing damage.

Javelin. (4) Melee and Ranged Weapon Attack +5 to hit, range 30/120′, reach 5′, one target. Hit: 1d6+3 piercing damage.

Personality Traits
I see omens in every event and action. The gods try to speak to us, we need just listen. Nothing can shake my optimistic attitude.

Change: We must help bring about the changes the gods are constanly working in this world.

I would die to recover an ancient relic of my faith that was lost long ago.

I’m clearly delusional, to a dangerous degree.

Features and Traits

Great Weapon Master. On Hughard’s turn, when he scores a critical hit with a melee weapon or reduces a creature to 0 hit points with one, he can make one melee attack as a bonus action. Before he makes a melee attack with a heavy weapon that he is proficient with, Hughard can choose to take a -5 penalty to the attack roll. If the attack hits, he adds +10 to the attack’s damage.

Rage. (3) As a bonus action Hughard can enter a rage. When in a rage Hughard has advantage on strength checks and strength saving throws. When he makes a melee weapon attack using strength, he gains a +2 bonus to the damage roll. He has resistance to bludgeoning, piercing and slashing damage.

Unarmoured Defense. While Hughard is not wearing any armour, his armour class equals 10 + his dexterity modifier + his constitution modifier. He can use a shield and still gain this benefit.

Reckless Attack. When Hughard makes the first attack on his turn, he can decide to attack recklessly. Doing so gives him advantage on melee weapon attack rolls using strength during this turn, but attack rolls against him have advantage until his next turn.

Danger Sense. Hughard has advantage on dexterity saving throws against effects that he can see, such as traps and spells. To gain this benefit he can’t be blinded, deafened, or incapacitated.

Path of the Totem Warrior. ? Totem Hughard

Feature: City’s Secrets. Hughard knows the secret patterns and flow of the cities and can find passages through thee urban sprawl that others would miss. when he is not in combat, he (and companions he leads) can travel between any two locations in the city twice as fast as his speed would normally allow.


CP – 00, SP – 00, EP – 00, GP – 10, PP – 00

Explorer’s pack, a small kife, a map of the city, a pet rat, a set of modifed common clothes, a bucket with an eye hole bored into it.